⚔ STARBORNE WIKI

COMBAT & DUAL-HERO BIBLE

How fighting and the two heroes work. Tone-first: combat is rare, readable, and dreadful, not
a bullet-heaven grind. Lore drives mechanics (counting, nails, light, the auditors). Lock bar: both
Masterminds (mood ≥86 / AAA ≥86). Authoritative lore: BOOK-CANON.md.

1. CONFIRMED — Dual-hero, always present (Lucas, locked) — ✅ SHIPPED v1 in starborne.html

v1 implements: per-hero positions, swap (carries control+position), partner follow across scenes,
AI ally combat (Gideon melee / Lyra bolts), the Tasking job board (T / TASK button: farm·mine·
smelt·forage·guard, banking over time), and Blood-Moon risk (tasking partner takes chip damage and
flees to you at low HP; "guard" job is safe). Polish backlog: idle anim variety, recall-to-me button,
per-job VFX, HUD partner chip.

with the other.* Two partner modes:

you can tag to instantly. Combat is a duo with stance synergy.

forge/smelt, mine, forage, repair, guard — progress banks over time** while you range with the

other. Recall/relocate via fast-travel.

is at risk (must be warded, or fetched). Convenience vs danger is a real choice.

nail-rites, glass-cannon, grows from helpless to powerhouse.

2. CONFIRMED combat core — Hybrid (Lucas, locked)

A real-time action core with a ceremonial turn-based layer for marquee duels. Three textures,

one identity:

  1. Overworld · dungeons · Blood Moon = REAL-TIME action, deliberate and weighty (Zelda / Hyper

Light Drifter pacing — NOT Vampire-Survivors auto-melt, NOT twitchy). Stamina, spacing, commit-and-

recover swings, dodges. Light is a weapon (lantern reveals/repels shade); every enemy has a tell.

  1. Duo tag combat: swap Gideon↔Lyra mid-fight; the off-hero fights as AI ally. Stance synergy

(e.g., Gideon staggers → Lyra's rite crits; Lyra roots → Gideon smashes). Signature depth.

  1. Ritual Duels (marquee bosses / named Ministry agents / the Alex finale) = turn-based ceremony.

The Ministry kills by counting, so you beat them by out-counting them: read the ledger-phase,

answer with the correct nail-rite (Lyra's 5), pay in Essence/blood-bias. Slow, tense, theatrical —

the Pokémon-style payoff, justified by lore. (Already planned for the Observatory finale.)

act as parries (the book's counting motif as a combat verb).

Why this over the alternatives

Blood Moon feel bad; under-uses two distinct heroes.

where combat is meant to be rare and meaningful; no room for ritual depth or the duo.

a ritual duel; the world stays fluid. Best fit for the book's tone and the dual-hero system.

3. Decision — RESOLVED

Combat core = Hybrid (real-time world/dungeons/Blood Moon + duo tag, ritual-duel marquee bosses).

Confirmed by Lucas 2026-06-22.

Implementation notes (after the decision)

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