COMBAT & DUAL-HERO BIBLE
How fighting and the two heroes work. Tone-first: combat is rare, readable, and dreadful, not
a bullet-heaven grind. Lore drives mechanics (counting, nails, light, the auditors). Lock bar: both
Masterminds (mood ≥86 / AAA ≥86). Authoritative lore: BOOK-CANON.md.
1. CONFIRMED — Dual-hero, always present (Lucas, locked) — ✅ SHIPPED v1 in starborne.html
v1 implements: per-hero positions, swap (carries control+position), partner follow across scenes,
AI ally combat (Gideon melee / Lyra bolts), the Tasking job board (T / TASK button: farm·mine·
smelt·forage·guard, banking over time), and Blood-Moon risk (tasking partner takes chip damage and
flees to you at low HP; "guard" job is safe). Polish backlog: idle anim variety, recall-to-me button,
per-job VFX, HUD partner chip.
- Both Gideon and Lyra exist in the world at all times. The player controls one; the other persists.
- Swap freely between them (the active hero).
- The inactive hero can be set to AUTOMATE tasks — the grind happens *while you actively progress
with the other.* Two partner modes:
- Expedition (together): both in the field. Control one; the other is a controllable AI ally
you can tag to instantly. Combat is a duo with stance synergy.
- Tasking (split): assign the partner to automated labor at the homestead/town — **farm, water,
forge/smelt, mine, forage, repair, guard — progress banks over time** while you range with the
other. Recall/relocate via fast-travel.
- Horror stakes from splitting: a partner left home automating during a Blood Moon / perigee
is at risk (must be warded, or fetched). Convenience vs danger is a real choice.
- Identity stays distinct: Gideon = melee/guard/tank, fixed power, forge rites. Lyra = ranged
nail-rites, glass-cannon, grows from helpless to powerhouse.
2. CONFIRMED combat core — Hybrid (Lucas, locked)
A real-time action core with a ceremonial turn-based layer for marquee duels. Three textures,
one identity:
- Overworld · dungeons · Blood Moon = REAL-TIME action, deliberate and weighty (Zelda / Hyper
Light Drifter pacing — NOT Vampire-Survivors auto-melt, NOT twitchy). Stamina, spacing, commit-and-
recover swings, dodges. Light is a weapon (lantern reveals/repels shade); every enemy has a tell.
- Duo tag combat: swap Gideon↔Lyra mid-fight; the off-hero fights as AI ally. Stance synergy
(e.g., Gideon staggers → Lyra's rite crits; Lyra roots → Gideon smashes). Signature depth.
- Ritual Duels (marquee bosses / named Ministry agents / the Alex finale) = turn-based ceremony.
The Ministry kills by counting, so you beat them by out-counting them: read the ledger-phase,
answer with the correct nail-rite (Lyra's 5), pay in Essence/blood-bias. Slow, tense, theatrical —
the Pokémon-style payoff, justified by lore. (Already planned for the Observatory finale.)
- Counted Cadence unifies both modes: every 3rd strike/cast is empowered; tight timing windows
act as parries (the book's counting motif as a combat verb).
Why this over the alternatives
- Pure turn-based (Pokémon): breaks the open-world survival/farming flow; turn-based swarms on a
Blood Moon feel bad; under-uses two distinct heroes.
- Pure run-and-survive (toon-survivors / Vampire Survivors): too shallow/twitchy for a horror RPG
where combat is meant to be rare and meaningful; no room for ritual depth or the duo.
- Hybrid: keeps cozy automation + tense real-time survival + ceremonial dread; each story peak gets
a ritual duel; the world stays fluid. Best fit for the book's tone and the dual-hero system.
3. Decision — RESOLVED
Combat core = Hybrid (real-time world/dungeons/Blood Moon + duo tag, ritual-duel marquee bosses).
Confirmed by Lucas 2026-06-22.
Implementation notes (after the decision)
- Real-time: reuse the existing enemy/tell pipeline; add stamina, dodge, guard, hit-pause + shake.
- Tag: a second persistent hero entity + instant swap + simple AI ally behaviors + automation job board.
- Ritual Duel: a dedicated scene (like the planned finale) keyed to Lyra's 5 rites + counting phases.
- Automation: a task-queue on the inactive hero; banked resources; Blood-Moon risk timer.