⚔ STARBORNE WIKI

RESOURCE BIBLE — the crafting chain (RESOURCE tag)

STATUS: filled v1. THE rule: every item carries a RESOURCE tag, and **all equipment except
quest-uniques and chest-uniques is CRAFTABLE** from one or more of the 13 base resources below.
Metals = structural (set POWER band + look). Leather = light/binding. Gems = optional socketed
affixes (element + stat mod + visual accent). POWER bands per BALANCE.md. Visuals per PROCGEN-EQUIPMENT.md.

THE 13 RESOURCES

Fields: Name [TAG] · tier · role · craft contribution · source · rarity · palette(hex) · flavor.

Structural metals (set base weaponPWR / armorDef)

    T1 · soft, cheap early gear/tools · low weaponPWR/armor · Cave T1 · common · #b87333
    “Bends if you look at it wrong, but it's a start.”
    T2 · sturdier early weapons/armor · Forged-Iron-low band · Cave T1–2 · common · #cd7f32
    “Old soldiers' metal. Honest, dull, dependable.”
    T2–3 · workhorse weapons/armor · Forged-Iron band · Cave T2 · common · #9aa3ad
    “What the valley is built and buried in.”
    STEEL [METAL]
    T3 · refined iron (needs greatforge) · Smith-Steel band · Cave T3 + smelt · uncommon · #c8ccd2
    “Iron that learned discipline.”
    T3–4 · anti-Veil: bonus vs husks/Veil-charged; light · Smith-Steel/Veil band · Cave T3 · uncommon · #d8d8e0
    “The dark flinches from it. So do auditors.”
    GOLD [METAL]
    T4–5 · soft but arcane-conductive (Lyra gear, enchant slots, trim) · Veil-Touched band + extra gem socket · Cave T4 · rare · #ffd24a
    “Useless for a blade, perfect for a rite.”

Binding / flexible

    T1 · light armor, grips, straps, lantern fittings · light-armor base + fast · beasts/Cave T1 · common · #6b4a2b
    “Boiled, salted, scarred — like everyone left.”

Gems (socketed affixes — element + stat mod + glow accent)

    affix Vigor: +willpower regen / poison-res · Cave T3+ · rare · #2ecc71
    “Green as the meadow before it went quiet.”
    affix Ember: +melee dmg / fire DoT · Cave T3+ · rare · #e0314b
    “Holds a coal that never dies.”
    affix Frost: +Essence(MP) / chill-on-hit · Cave T4+ · rare · #2e6fdb
    “Cold to hold, colder to be hit by.”
    affix Storm: +Swift / lightning arc · Cave T4+ · rare · #f4b400
    “It hums before the strike.”
    affix Pure: +crit / +all-stat; brightest light · Cave T5 · very rare · #bdf0ff
    “Light made solid. The dark has no answer for it.”
    affix Veil: huge power, blood-bias HP cost; endgame · Cave T5 deep/instanced · ultra-rare · #2a2440 (violet sheen)
    “A Tear, cut and set. It counts while you sleep.”

CRAFTING CHAIN MODEL

A craftable piece = BASE TEMPLATE (slot shape) + STRUCTURAL resource (metal/leather → POWER band + palette)

+ optional GEM (socket → affix + accent) + secondary (heartwood hilt, sinew, glass — see ITEMS.md materials).

Diamond/Black-Diamond cap≈Starborne.**

Socket RUBY → "Steel Longsword of Embers": +2 weaponPWR, fire DoT, blade glows ember.

CROSS-REFS

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