⚔ STARBORNE WIKI

GAME 1 — WORLD & BOOK ALIGNMENT (Vols 1–4)

One engine, three games across the 12 volumes: G1 = Vols 1–4 · G2 = Vols 5–8 · G3 = Vols 9–12.
Game 1 has 12 dungeons (3 per volume), each with a book-aligned boss. Like the novel, the game is
multi-POV: you pick Lyra, Balkan, or Gael, each spawning in their own biome with their own
story-aligned arc; the other two (and Gideon) appear as allied NPCs in their home regions. Canon:
MACRO-PLAN.md · VOLUME-ARCS.md · BOOK-CANON.md. New characters/enemies here feed NPCS.md & ENEMIES.md;
the dungeon map updates DUNGEONS.md.

A. PLAYABLE HEROES (pick at start — story-aligned spawn)

HeroSpawn biome / pointArc in G1Plays toward
Lyra StarborneHearthvale farm & road (green/meadow)the hunted Starborn; the spiritual spineher V3 death → V4 angelic rebirth
BalkanEisengrave (ice north)warlord's son holding the north vs the takingsthe North's stand; converges on the Veil-tear
Gael (Shadowfern)the Whispering Forest (deep wood)metamorph infiltrator; the Order & the dragon secretwitnessing Nymiria; defection; Harmony

Cross-character NPC matrix (each campaign reuses the same world; the others become allies/quest-givers):

You play →Lyra & GideonBalkanGael
Lyraplayable (Gideon = ally at the farm)allied NPC at Eisengrave (his arc)allied NPC in the Forest (his arc)
BalkanNPCs at the Hearthvale farm (Gideon smith, Lyra child)playableallied NPC in the Forest
GaelNPCs at the farmallied NPC at Eisengraveplayable

your gear, gives the farming/forging tutorial) and appears as a farm NPC in the other campaigns.

chapter to play, but Lyra/Balkan only hear of it as rumor + consequence.

B. THE 12 DUNGEONS — mapped to Vols 1–4 (3 per volume)

Each: # · region/biome · the book event it dramatizes · BOSS (book antagonist) · Veil Medal · gear tier.
Difficulty climbs across all 12 (Scavenged → Starborne). Bosses are book figures, not filler.

VOL. 1 (D1–D3) — Eclipse of the New Gods

  1. The Rooted Cellar · Hearthvale (meadow/cellar) · the first taking reaches home · BOSS the Assessor

(Registry of the Capital) · Medal Lantern · Forged-Iron.

  1. The Counting Wind · Eisengrave (ice) · the taking reaches the north · BOSS the Frost-Auditor

(a husk-magus of the Ministry) · Medal Frostbrand Nail · Forged-Iron.

  1. The Glass Cradle · Nymiria's forest & the Observatory's outer hall · *Gael witnesses Alex drain the

King's daughter* · BOSS a Ministry Magus (the drain-warden) · Medal Mirror Shard · Smith-Steel.

VOL. 2 (D4–D6) — The Blood of the Twelve

  1. The Copper Choir · Harmony (copper city) · Gael inside Harmony; the dragon trail · BOSS **a Dragon's

human agent (you don't yet know what it is) · Medal Tide Whistle** · Smith-Steel.

  1. The Coiled Hold · the hidden dragon sanctum · the Twelve revealed; the captive son · BOSS **the

Keeper of the Hold (a lesser Dragon) · Medal True-Sight Lens** · Veil-Touched.

  1. The Black Glass Observatory · Concordia · Alex tears the Veil with dragon blood; the red moon · BOSS

Archimagister Alex (Veil-tear phase) · Medal Veil Compass · Veil-Touched.

VOL. 3 (D7–D9) — The Test of the Gods

  1. The Choking Vale · corrupted lowlands (dense red air) · the world poisoned · BOSS **a Corruption

Leviathan (atmosphere given a body) · Medal Hush Censer** · Veil-Touched.

  1. The Thin Mouth · the Veil's edge (purgatory entry) · crossing into the spiritual realm · BOSS **the

Gatekeeper (a weigher of souls) · Medal Stormnail Spike** · Veil-Touched.

  1. The Gods' Proving · the Far Side (spiritual realm) · Lyra's test and death · BOSS the Trial

(the starving gods' ordeal) · Medal Counting Bell · Starborne (proto).

VOL. 4 (D10–D12) — The Angel and the Ledger

  1. The Angelic Dawn · the reclaimed land · channeling Lyra's gift to revert corruption · BOSS **a

Corruption-Lord (the last of the dense dark) · Medal Heartwood Hammer** · Starborne.

  1. The Sundered Sanctum · Alex's laboratory · the Alex split · BOSS Good Alex / Evil Alex (a

two-phase fight — you fight the fracture) · Medal Reaping Sickle · Starborne.

  1. The Veil's Mouth (FINALE) · the open tear · Evil Alex detonates and flees into the Veil · FINAL BOSS

Evil Alex (escapes — the hook into Game 2) · Medal Concord Key · Starborne (set).

C. REGION CHARACTER ROSTERS — VOL. 1 (full; new cast → NPCS.md / ENEMIES.md)

Per region: boss · key NPCs (Core/Side) · signature enemies. All book-canon, mature, dread-tuned.

R1 · Hearthvale (Lyra's home)

Old Bemis [SIDE] (farm tutor) · Sister Wren [SIDE] (shrine; the bell that won't ring right).

R2 · Eisengrave (Balkan's home, ice)

Balkan's right hand) · Sigrún [SIDE] (rune-reader / shrine-keep) · Olek [SIDE] (scout).

R3 · The Whispering Forest & Nymiria (Gael's arc)

[CORE, doomed] · the Order's contact [CORE] (Gael's true handler — speaks for the dragons without saying

so) · a Shadowfern elder [SIDE].

C2. REGION CHARACTER ROSTERS — VOLS 2–4 (book-aligned; keyed to §B dungeon map)

Same shape as §C. Regions D4–D12 follow the book locations, not the old overworld names. Each: **boss · key
NPCs (Core/Side) · signature enemies.** Mature, dread-tuned; reconciled to the dragon/Order/Veil-purgatory
macro (MACRO-PLAN.md). New names here → NPCS.md / ENEMIES.md / BOOK-CANON.md.

VOL. 2 — The Blood of the Twelve

D4 · Harmony (copper city) — Gael inside; the dragon trail

values a life at the price of the copper it's worth. The first time you fight something that isn't Ministry.

plain sight) · Brass-Master Oduin [SIDE] (pipewright; upgrades the Tide Whistle) · Sael the Tuner [SIDE]

(apprentice; the sound-tell) · Coinwright Dober [SIDE] (black-market changer).

D5 · the Coiled Hold (dragon sanctum) — the Twelve revealed; the captive son

(bargained years for passage) · the Steward Without a Name [SIDE] (bloodline ledgers) · Cael [SIDE]

(a prisoner left to the Forgotten).

the Pewter Lord (#78, miniboss), the Forgotten (#117).

D6 · the Black Glass Observatory (Concordia) — Alex tears the Veil; the red moon

Warden Captain Hool [SIDE] (the door-captain) · Quill-Boy Ren [SIDE].

VOL. 3 — The Test of the Gods

D7 · the Choking Vale (corrupted lowlands) — the world poisoned

Father Wend of the Silent Choir [CORE] · the Last Cartwright [SIDE, doomed].

D8 · the Thin Mouth (the Veil's edge / purgatory) — crossing into the spiritual realm

Drowned Marda [SIDE, ghost] · Maddox the Turned [SIDE, roads].

D9 · the Gods' Proving (the Far Side) — Lyra's test and death

the Returned [SIDE, collective] · the Unproven [SIDE, collective].

VOL. 4 — The Angel and the Ledger

D10 · the Angelic Dawn (the reclaimed land) — channeling Lyra's gift to revert corruption

Penitent Corin [SIDE].

D11 · the Sundered Sanctum (Alex's laboratory) — the Alex split

the Threadbare Pilgrim [SIDE].

D12 · the Veil's Mouth (FINALE) — Evil Alex detonates and flees into the Veil

§C2 restored 2026-06-24 (data-loss recovery): the D5–D12 rosters were truncated off at D4 ("upgr…") by the same
incident that cut ENEMIES.md/NPCS.md/BUILDINGS.md/QUESTS.md/BALANCE.md. Rebuilt to mirror the now-recovered game
data (ENEMIES bosses #44–#117, NPCS §C2 + recovered cast). Recommend git/backup for design/.
1051 linked entries · source: content · living wiki, auto-synced from the game's design.