⚔ STARBORNE WIKI

INTEGRATION BACKLOG — design that's ready but NOT yet in the game

STATUS: NEW — pipeline upgrade. The priority queue for starborne-autobuild. Design grows fast in the bibles
+ gamedata.json, but only a little reaches starborne.html each run. This file tells the integrator **what to
port next, ranked by value** — so it stops picking arbitrary increments. Source of truth for "is it in the game":
the inGame flag in gamedata.json. Autobuild: take the top unchecked item, port it, flip inGame:true, check it
off here with a 1-line note + date.

HOW TO USE (autobuild, each run)

  1. Read gamedata.json + this file. Pick the highest-priority unchecked item below (or the highest-value

inGame:false record if this list is exhausted).

  1. Back up starborne.html (copy to .backups/), make ONE validated change, node --check if available.
  2. Flip the record's inGame:true in gamedata.json; check the box here with — done YYYY-MM-DD.
  3. Gate as today: Horror-mood ≥86 + Game-Director ≥86. Revert from backup on regression.

P1 — core loop / progression (do first)

~70% through their dungeon and gate the final 30% (ZONES §2). Populate the menu's Key Items region.

husks): unique attack + tell, per ENEMIES.md. Currently all non-animal foes share the generic husk.

P2 — zones / world

distance-from-home.

P3 — systems / menu depth

DONE (most recent first)

1051 linked entries · source: content · living wiki, auto-synced from the game's design.